Without competition we can assume static and high prices. The policy shrewdly restricts competition by annihilating entire alternative marketplaces like eBay, rental shops and person-to-person trading or sharing.
The thinly masked intention of this policy is to have an advantage over the consumer, to control how they play games, where they buy games and for how much. Both asterisks are themselves asterisked by Microsoft's reserved right to modify or outright strip these rights at a later date, should the company see fit. Microsoft has girded itself from criticism with puny asterisks, like the one-time option to give a game, and the needlessly perplexing family share plan. You can't rent games you can't trade games you can't resell games, at least not without sharing a cut with Microsoft's favored retailers. You have limited rights, despite being the theoretical owner of the hardware and software. The Xbox One is out of touch with a growing global resentment for corporations If a relationship is built on trust, then Microsoft sucks at relationships. "Participating retailers" have the privilege to be the exclusive resellers of games, torpedoing the consumer-to-consumer resale market, while third-party publishers have the option to restrict the resale of games entirely.Īs speculated for months, we now know for a fact all owners of the Xbox One will be required to have an internet connection, so that their new console can ping Microsoft every 24 hours, alerting the mother brain as to whether or not the child's been caught stealing from the cookie jar. Microsoft has designed a policy by committee, with that committee representing the interests of large video game publishers and retailers, and internet providers. It's gross, despicable, greedy, pathetic, cowardly and out of touch with a growing global resentment for corporations. It's aggressively anti-consumer and anti-middle class, and it outright ignores underprivileged gamers. After a month of vague corporate comments from Microsoft executives, we now know the Xbox One's game licensing policy was written from the ground up for companies.